Last 7 days I held a webinar titled A Framework for Technological innovation Integration. In that webinar I described the framework by way of which I pick the edtech tools that I use and share with many others. Section of that framework is hunting for appealing resources that help spark inquiry and discovery.
One particular of these is a little something I have never stated in this newsletter. The others may possibly be familiar to you. If so, give them an additional look. After fifteen yrs of performing this I can explain to you that it is pretty much generally worth revisiting some “old reliables.”
Expeditions Pro is a virtual actuality application that not too long ago remaining beta and is now offered to all lecturers and college students (really don’t the “pro” title idiot you, it is a free of charge app). The principle of the application is quite similar to that of the defunct Google Expeditions.
In Expeditions Professional learners can check out digital fact excursions of metropolitan areas and landmarks close to the world. They can do this independently or as aspect of a group action that you direct from your smartphone or pill. Observe this online video for an overview of how Expeditions Pro will work in trainer and college student modes.
Tinkercad is a free provider that I’ve used to introduce higher college computer system science classes to creating and building Arduino-powered circuits, autos, and basic machines. Employing Tinkercad is a fantastic way to allow learners uncover via demo and error how circuits get the job done in a harmless, online ecosystem.
Merge Cube delivers augmented actuality encounters as a result of the use of a bodily item, the Merge Cube, and free applications that interact with the cube. The dice is primarily a 6-sided QR code. Interactive electronic articles is displayed on students’ phones or tablets when they scan a aspect of the cube with a single of the Merge Cube applications. Turning the cube modifications the articles that is displayed on the cellphone or tablet.
Some of the Merge Cube applications that I’ve applied and enjoyed around the last handful of many years include Galactic Explorer for finding out about the solar technique and Mr. Human body for elementary faculty-ideal anatomy lessons. The two of those apps are now portion of an all-encompassing Merge Explorer application for K-8.
Before I had laptops in my classroom I would get my classes to the pc lab to use Google Earth to take a look at the world. From those days in the early 2000’s by means of currently, Google Earth has remained as a person of my favorite tools to help pupils uncover new-to-them details.
The recent, internet-based variation of Google Earth has a excellent characteristic termed Voyager in which students can explore pre-designed tours. There are Voyager excursions aligned to math expectations, tours that serve as history classes, and excursions covering a broad array of science matters.
By the way, I recently published a new activity for introducing students to building Google Earth tasks.
GeoGebra AR is a person of a handful of AR and VR math applications reviewed by the University of Illinois Urbana-Champaign’s Office of Systems for Learning in the Arts and Sciences (wow! That is a extended title).
GeoGebra AR is GeoGebra’ augmented reality application for iOS. Similar abilities are readily available in the GeoGebra 3D Calculator for Android. In both situations the notion of the app is to allow learners to look at, manipulate, and file illustrations or photos of 3D math objects.
50 Tech Tuesday Ideas and a Webinar!
50 Tech Tuesday Tips is my Ebook for active tech coaches, media specialists, and other folks who are termed upon to guide limited workshops in their educational institutions.
Summer months Workshops at Your School!
I’m likely back again on the street this summer season to host qualified progress workshops in-man or woman! If you’d like to have me occur to your university, please get in touch with me soon.